light intensity and colour setting
Decay setting
Test showing the diference before and after the light was applied
The new light worked well and allowed us to have more colour information in our render after finishing the test i exported the light as a maya file and gave it to Nathanael and explained to him how to used it so that he can parent it to the sphere on each shot and do any final adjustment.
Extra shots
As we finished the texturing quiet early we decided to render some extra shots
for this i had to texture the inside of the pyramid and texture a structure inside the pyramid
new texture created
Those texture were created for the structure inside the temple the director wanted the structure to be bloody as it was supose to be an area for sacchrifices.
This is the
first render after more consideration and advise from my tutor i decided to drop down the amount of blood i guess that is what happen after watching too many episode of Spartacus.
Retextured version
In April my tutor Dan Dalli mentioned that a group needed some texturing done for them and i agreed to help.
Their film is a character base animation called Morph and they needed four of their characters to be textured they needed the work to be done as soon as possible and because they are going to shoot their film in black and white they did not need to much details in terms of texturing.
Those are the textures that i made for each character i decided to use basic colour to texture the character, one of the issue that i had was with the UV snapshot some of them were very bad and were using such a small area of the snapshot that i had to work on 4K size image to be able to get no pixelation when doing close up render test of the character and has all the character were already rigged i could not adjust any all of them. All concept arts were given to me by Jeremy to work with.
textured UV
Skins
I tried to create nuances on each character skin changing the tone and anding freckles to some characters skins.
Closing
final rendered character
for the shaders i used MIA material X passes shaders for all textures as requested by the Group
Hair texture were created using hair picture found on internet that i ofseted and tiled as a seamless texture
on this render the character hands did not want to show up i could not find out why maybe a problem with the rig but what do i know i never rigged any character yet but it the problem was mentioned to the group when i was handing over the textured characters
some of the other image textures that i used for the characters
the Morph film group was happy with the work i wish i had more time to work on them but for the few days that i had to finish the work i am satisfied with the result








































No comments:
Post a Comment